Top Side and City Entrances explains the documented Unity overworld layer that connects ApeScape's cities to the dungeon network.
In the current source material, Top Side is the surface-world layer. It includes terrain, cities, parcels, city anchors, click-to-move exploration, portals and interactables, and dungeon entrances that connect players into the weekly 1000-floor dungeon network. The white paper draft also places future houses, apartments, Mythic Wonders, and Master Minters in this surface layer, but those should remain clearly framed as planned world features rather than present-day live wiki claims.
The city-entrance system is documented around purple dungeon arches placed in major cities. Each arch is tied to a configured dungeon start floor:
| City | Region label in source | Start floor |
|---|---|---|
| NW | Neon Virex | 42 |
| NE | Voltara Prime | 156 |
| SW | Obsidian Sprawl | 233 |
| SE | Axiom District | 518 |
| Center hub | Cryo Nexus-7 | 1 |
The documented entry flow is straightforward. A player navigates to a city landmark, sees the nearby dungeon arch, right-clicks the arch, and moves into interaction range. The entrance interactable then calls the dungeon network session at that city's configured start floor. From there, the weekly network is generated and discovery begins on the starting floor.
The related transition contract adds an important player-facing detail: entering the dungeon changes the play mode from the Top Side hub into the dungeon network, while exiting returns the player to a remembered world position near the originating arch. That same contract also keeps the originating city context during floor-to-floor travel inside the dungeon so the exit path still returns the player to the correct Top Side location.
This page should also stay precise about ownership language. The source spec says Top Side deeds are separate from dungeon floors and uses the deed range nft_0001 through nft_3455. That distinction belongs here only as a high-level world-system note. Detailed wallet-verification or ownership mechanics should be linked to the dedicated ownership page rather than expanded here.
For public wiki framing, this page should present Top Side as the documented Unity-first overworld direction. It should not overstate unfinished city art, deed panels, Master Minter placement, or other future work as if they are already live.