The ApeScape economy currently needs to be described as an in-game game-economy system, not as a live token economy or financial-return model. The clearest source-backed components are Gravity Coin, land tax, death tithe, and the server vault, with the docs repo providing the detailed framing and the public site reinforcing the guardrails.
The strongest public-safe statement is simple:
This framing appears consistently across the docs bundle and matches the live site's broader pre-beta caution around unreleased systems.
Gravity Coin should be explained as an in-game currency used inside ApeScape.
The docs associate Gravity Coin with game-economy activity such as:
The wiki should avoid describing Gravity Coin as:
The live whitepaper page helps support this caution by explicitly warning that specific perks, staking, or land systems are not live unless separately announced with working code.
Land tax is a game-routing mechanic tied to verified dungeon floor ownership.
The current documented concept is:
5% as the current reference figureThe safest wiki wording is:
Land tax is an in-game mechanic that routes part of dungeon activity to verified floor ownership records.
That wording preserves the concept without making an earnings promise.
Death tithe is the main risk-and-sink mechanic currently described in the ApeScape economy docs.
The documented concept is:
5% as the current reference figureThe docs also separate what is safer from what remains at risk:
The wiki should present death tithe as an economy-pressure mechanic, not as punishment for punishment's sake. Its role is to keep death meaningful, create circulation pressure, and feed the broader in-game vault-and-settlement loop.
The server vault is the receiving side of death-tithe value and part of the broader settlement logic described in the docs.
The current documentation assigns the server vault possible future responsibilities such as:
The safest publishable summary is that the server vault is an internal game-economy accounting layer, not a public treasury or a guaranteed payout pool.
Land collect is documented as a game action for verified owners to collect accrued in-game value.
The docs connect it to older browser-style commands and then describe the Unity direction as a more understandable ownership flow:
For the first publish wave, the wiki should describe land collect as documented direction and ownership-linked economy flow, while avoiding any claim that the full polished Unity collection flow is already live today.
The key divergence is not contradiction but specificity:
That means the wiki should borrow the system vocabulary from the docs while keeping the live site's caution:
5% figures as current documented concept, not immutable live law