ApeScape is a pre-beta online game project built around dungeon exploration, collectible-linked worldbuilding, and an ApeChain-native community. The public site currently works as the project’s home base for updates, documentation, collection links, and onboarding rather than as a claim that the full MMO is already live.
New visitors can read the project framing on the About page, review the current whitepaper and roadmap, follow dev-log updates in the Dev Hub, and use the Starter Kit for wallet and ApeChain orientation. The browser prototype is the currently playable slice referenced by the public documentation.
The long-term direction is a larger MMO / ORPG world with dungeons, characters, enemies, progression systems, and stronger on-chain integrations. Public-facing copy should treat that future state as planned or directional unless a specific feature is separately shown as live and working.
This page should stay introductory. It should not promise feature parity between the browser prototype, the Unity pre-beta effort, and the eventual MMO roadmap.
The live site still frames ApeScape primarily through a browser-accessible community hub, while the dev-log and inventory artifacts describe the repo-side truth as more explicitly Unity-first. This page should present both truths: the browser/community surface is what users can access now, and the Unity client is the forward-looking build direction.